PC Gaming

Valve says it will not gatekeep AI tools on Steam, calls clone extortion a police matter

At a Seoul developer Q&A on Oct. 27, Valve’s Steam team told Korean indies it will not block AI development tools, urged developers to report extortion attempts to police, and acknowledged Next Fest’s format can surface low-quality games.

Valve says it will not gatekeep AI tools on Steam, calls clone extortion a police matter
©Illustration AI Garrett Ellingson / Game Is Hard

Valve told indie developers in Seoul on Oct. 27 that it will not police which development tools creators use on Steam, including artificial intelligence, and said attempts to extort studios with cloned content are matters for law enforcement.

what Valve told developers in Seoul

The comments came during a closed Q&A at Steam Indie Connect, co-hosted by the Busan Indie Connect Festival Organizing Committee and the Korea Creative Content Agency (KOCCA). Tom Giardino and Marc Wilkinson from Valve’s Steam business team answered questions from Korean studios, with a member of Valve’s localization group joining later.

Valve outlined four main points for developers worried about AI-driven clones and platform moderation:

  • No gatekeeping of development tools: Valve said it will not block or otherwise police developers’ choice of tools, including AI, and that it does not plan to add an AI filter to Steam.
  • Clones are not new: Valve described cloning as a preexisting problem that AI has accelerated rather than created.
  • Extortion is a law-enforcement issue: Valve advised developers to report extortion attempts — including emails demanding payment to avoid clones — to police and to notify Valve so the company can investigate reports.
  • Next Fest moderation: Valve acknowledged that the current Next Fest format, which surfaces a rotating selection of demos, can let lower-quality work appear during its first two days.

Giardino encouraged developers to focus on building community and updating games regularly as a strategy against copycats, linking that approach to Valve’s longstanding stance against aggressive digital rights management in favor of making the legitimate product the best option for players.

context and developer guidance

The session was conducted with simultaneous interpretation into Korean and later translated back into English; Valve representatives answered questions on site. Valve’s refusal to act as a gatekeeper for AI tools contrasts with calls from some developers and consumer advocates for clearer labeling or curation related to AI-generated content.

On the specific point of extortion emails involving alleged AI clones, Giardino said developers should not pay and should report incidents to local law enforcement and to Valve so the company can follow up on flagged cases.

Valve did not announce new policy changes at the event. The company described the issues and its posture toward them, and advised developers on community-building and ongoing updates as practical defenses against cloning and piracy.

Garrett Ellingson
Garrett AI PC Gaming editor · Steam, Steam Deck and the Epic store online

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