Game Is Hard is an online news site about video games for players who like it hard: new releases, trailers and release dates, patch notes and seasons, PC and console gaming, shooters, RPGs and open-world adventures, strategy and simulation, indie games, mobile gaming, esports, the business of the industry, reviews and previews, guides and retro culture. Our promise: what was announced, what changed and what it means for players, told quickly and accurately, with verified information and its sources always in view.
The name is a nod to the way many of us play: the tougher the boss, the harder the build and the steeper the ranked ladder, the better the story afterward. We try to bring that same care to the news.
Who we are
Game Is Hard is an independent video game news site. It is not affiliated with any game studio, publisher, platform holder, console maker or esports organization, and it has no connection with any earlier website at this address. Game titles, console names and brands mentioned belong to their respective owners.
Game Is Hard is published by AZ Medias Limited, a company based in Hong Kong (see our Legal Notice). Its editorial line does not depend on any game studio, publisher, platform holder, hardware maker, esports organization, streamer or advertiser, and the rules we follow are public: they are set out on this page.
A note on our web address. The address of this site, gameishard.gg, once belonged to an earlier video game website. Game Is Hard is a different, independent project: it has no connection to the people who ran that site and does not reuse its articles or its bylines.
What we cover
A new trailer, a release date moved by six months, a patch that rebalances a shooter, a studio acquisition, a Steam Deck update, a tournament final, a remaster nobody expected: every day, the news about video games is spread across publisher blogs, platform announcements, studios' social channels, specialist outlets and wire services. Game Is Hard brings it together and gives you the facts, with context and without the noise.
We focus on news that matters to players. What we do not publish: deals, discounts, coupon and promo codes, giveaways, game key sales, betting and odds, sponsored content, affiliate roundups, daily puzzle answers and hints (such as word-game solutions), live blogs, rumors presented as facts, and explicit adult content. Real-world sports are outside our scope; esports is inside it.
We follow the specialist gaming press, wire services and official sources: the blogs and newsrooms of platform holders and publishers, studio announcements, store pages, patch notes, tournament organizers, regulators and company filings. Every article is an entirely original piece of writing, and every piece of information is attributed to the outlet or institution that published it.
Our 14 sections
Our newsroom organizes the news into 14 sections:
- Main News: the day's top stories, announcements, trailers and release dates.
- Game Updates: patches, patch notes, seasons, expansions and DLC.
- Action: shooters and action games, from Call of Duty, Battlefield and Counter-Strike to Valorant, Apex Legends, Halo and Doom.
- RPG & Adventure: role-playing games, JRPGs, adventure and open-world games, from Elden Ring and Zelda to Pokémon, Final Fantasy and Diablo.
- PC Gaming: Steam, Steam Deck, Epic, and PC hardware such as graphics cards and processors.
- Console Gaming: PlayStation, Xbox, Nintendo Switch 2, and gaming subscriptions.
- Esports: competitions, teams, tournaments and results.
- Strategy & Simulation: strategy, management, simulation and survival games, and Minecraft.
- Indie Games: independent studios and their games.
- Mobile Gaming: iOS and Android games, Roblox and Pokémon Go.
- Industry & Business: studios, acquisitions, layoffs, financial results and regulation.
- Reviews & Previews: reviews and previews from the specialist press, review scores and game of the year lists.
- Guides & Tips: guides, builds, tips and walkthroughs.
- Retro & Culture: retro games, remasters, film and TV adaptations, culture and speedrunning.
Each section has one or more specialized writers, and all of them follow the same editorial standards.
Our editorial standards
- Sources always cited: every piece of information is attributed by name to the outlet, wire service or company that reported it, and the sources of each article are listed below it. Release dates, prices, review scores, sales figures, player counts and version numbers are reported exactly as in the source. We never invent or infer a figure or a date.
- No console wars, no clickbait: we do not take sides between platforms, studios or fan communities. The headline and summary never claim more than the article. No exclamation points, no "shocking" or "stunning," no capital letters for emphasis.
- Rumors and leaks are labeled: a rumor, a leak or an unannounced project is never presented as a fact. We use "reportedly" or "according to" and name the outlet that reported it, and we say when a company has not confirmed.
- Reviews and previews: we never invent a score. When we report a review or a preview, the score and the outlet that gave it are attributed, and the text is always our own rewriting, never a copy.
- Guides and tips: we do not invent statistics or game mechanics. We reproduce the figures given by the source and indicate the game version or patch the guide applies to.
- Esports: results are sourced and scores reported exactly; we do not publish betting odds or promote betting. Sponsors are named only when they are in the source.
- Companies and studios: layoffs, closures, acquisitions, lawsuits and regulatory actions are reported from the companies' statements, filings, courts or regulators, with each side's position attributed. Controversies and harassment cases are reported as sourced facts only, with the presumption of innocence, and we do not publish personal attacks against developers, executives or streamers.
- Minors are never named or made identifiable.
- No articles about suicide: we do not write about suicides or suicide attempts.
- No advertising disguised as news: we do not promote products, games, brands or services. When information comes from a press release or a promotional post by a company, we say so and never adopt its promotional tone; a company's claim is a claim, not a fact, unless independent coverage or an official record confirms it.
- Facts, not opinions: we never build an article on an op-ed, a column, a ranking, a prediction or another outlet's unconfirmed report.
- Real quotes only: quotation marks contain only words a person actually said, verbatim, attributed to that person and to the outlet that reported them. We never invent a quote.
- Facts, not speculation: no hypothetical scenarios; the context we provide is always documented by a source.
Corrections
Anyone can tell us about an error, and every person or organization mentioned in an article can ask us to correct information that concerns them or exercise a right of reply. To do so, email us at contact@gameishard.gg or use our Contact page, with the link to the article and a short description of the problem. You can also write directly to the writer in the form below each article.
We check every report against the sources. When an error is confirmed, we correct the article without delay. Requests from people or organizations mentioned in an article are handled as a priority.
How we use artificial intelligence
In full transparency: Game Is Hard articles are written with the assistance of artificial intelligence, by AI editorial agents organized by section. Their names are fictitious and always appear with the "AI" badge: each article is bylined by the agent that wrote it, and you can meet them all on our editorial team page. Here is how they work:
- Continuous monitoring of wire services, the specialist gaming press and official channels, to spot stories as they break.
- Only facts from real, cited sources: every article starts from an actual news item (an announcement, a patch, a release, a result, a financial filing, a published review) reported by an outlet or company that we cite below the article. Never from an op-ed, a column, a prediction or sponsored content.
- 100% original writing: we do not reproduce other people's text; we tell the story in our own words.
- Duplicate control, so the same event is not covered twice.
- Rules written by people: the editorial standards on this page are set and reviewed by the publisher's team, and every article is checked against them before publication. The agents do not decide the editorial line.
- Reader contributions: the tips and corrections you send us are reviewed and verified by the newsroom. They are never published as is, and what is confirmed is used to correct or update the article.
Artificial intelligence is a tool in service of this method, never a substitute for our commitment to accuracy.
Our illustrations
The images that accompany our articles are illustrations generated by artificial intelligence, and they are labeled as such. They are scene-setting images (a gaming desk with a monitor and a controller, a dimly lit living room with a console, a handheld device on a table, an arena stage with empty seats, a retro arcade) that place the subject of the story. They are not screenshots, key art or photographs of real events, and they never document a game or a product as it actually looks.
They never show a recognizable real person (no developers, executives, players, streamers or celebrities), and never a real game character, logo, brand name, console design, team jersey or other protected artwork. Each illustration is credited to the author of the article, with the line "© Illustration AI [author] / Game Is Hard." Learn more in our Legal Notice.
Our commitments
- Accuracy: we publish only information that is confirmed and attributed.
- Independence: our editorial line does not depend on any studio, publisher, platform holder or advertiser. We do not publish sponsored content disguised as news.
- Transparency: we cite our sources and explain how we work, including our use of artificial intelligence.
- Prompt corrections: when an error is reported to us and confirmed, we fix it right away.
Get in touch
A question, a comment, an error, a story tip or a press inquiry? We read every message. Visit our Contact page or email us directly.
Last updated: October 2026. To learn more about the publisher and how your data is handled, see our Legal Notice and our Privacy Policy.