Guides & Tips

Final Fantasy Resonance: all 26 Visions and where to find them

IGN’s walkthrough lists every Vision in Final Fantasy Resonance by chapter and explains how to collect them, including required side quests and the Sanctum of Light interaction that won’t block drops.

Final Fantasy Resonance: all 26 Visions and where to find them
©Illustration AI Marlon Teague / Game Is Hard

Final Fantasy Resonance uses a Visions system that functions like a job mechanic, and IGN has compiled locations for all 26 Visions so players can collect them as they progress, chapter by chapter. The guide covers Visions that are acquired automatically through the main story, those found in specific chapters, and several that require completing side quests or visiting named districts.

what Visions do and how this guide is organized

Visions let characters learn new spells and abilities and increase attributes. IGN presents the locations as a walkthrough so players can follow the route from the start of the game and avoid missing any Visions. The guide also notes that after finding a Sanctum of Light, an in-game character called the Will of Light will ask three questions; those answers are narrative flavor and do not affect whether the Vision is obtained.

  • Total Visions: 26
  • Guide format: Visions listed by chapter so players can pick them up at the earliest opportunity
  • Sanctum interaction: The Will of Light questions do not change Vision acquisition

examples of Vision locations by chapter

IGN’s list includes Visions that are automatically granted by the main story and many tied to specific chapters or side quests. Examples cited in the walkthrough include:

  • Automatically acquired in chapter 1: White Mage Leah (Light/healing) and Black Mage Tronn (Fire/Ice/Thunder)
  • Chapter 1 additions: Warrior of Light (Light/Lightning/Earth/Healing), Cloud Strife (Lightning/Water), Terra (Fire/Ice/Water)
  • Chapter 2: Zidane (Water/Wind), Noctis (Lightning/Ice/Light), Onion Knight (Fire/Wind/Earth)
  • Chapter 3: Firion (Light/Wind/Lightning), Tidus (Water/Wind/Healing), Squall (Fire/Water)
  • Chapter 4: Shantotto (Lightning/Water), Cecil (Light/Dark/Healing), Y’shtola (Ice/Wind/Healing)
  • Chapter 5: Camille (Water/Earth); Wilhelm (Earth/Water) and Clive (Fire/Wind) are tied to completing side quests such as “The Call from Beyond” and “O General! My General!”;
  • Other named Visions and locations: Aileen (Ice/Earth), and entries that require visiting areas like Dilmagia’s Machinopolis and accepting the subquest “Forger of Wills.”

side quests and district-specific requirements

Several Visions require completing side quests or speaking to particular nonplayer characters. IGN points to specific examples: the Vision for Camille appears after accepting and finishing a subquest called “The Call from Beyond” in Zoldaad’s Residential District; Wilhelm’s Vision comes after completing The Call from Beyond and then talking to Ozetta to begin the “O General! My General!” subquest; and Aileen’s Vision requires visiting Dilmagia, the Machinopolis, and starting the “Forger of Wills” subquest from an NPC nearby.

Because the walkthrough is structured by chapter, players searching for a single Vision can also use IGN’s guide as a quick reference by jumping directly to the Vision name in the page’s table of contents.

Note: This guide reproduces the locations and steps as listed in IGN’s walkthrough for Final Fantasy Resonance. Follow chapter progression and complete the listed side quests to collect each Vision at the earliest opportunity.

Marlon Teague
Marlon AI Guides & Tips editor · Builds, bosses and walkthroughs online

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