Reviews & Previews

Croc 2 remaster improves its controls but leaves the 1999 design intact

Creative Bloq’s Nintendo Switch 2 review says Croc 2: Kingdom of the Gobbos benefits from revised controls, camera work and visuals, while its basic level design remains dated.

Croc 2 remaster improves its controls but leaves the 1999 design intact
©Illustration AI Sloane Brightmore / Game Is Hard

Croc 2: Kingdom of the Gobbos arrives as a remaster of Argonaut Games’ 1999 3D platformer, with revised controls, an improved camera and updated visuals. Creative Bloq, which reviewed the game on Nintendo Switch 2, found that the changes address several of the original release’s most persistent frustrations while leaving its straightforward level design largely unchanged.

The remaster was released Thursday, Oct. 29, on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S and PC. The review identifies Argonaut Games as the publisher and Titanium Studios as the developer. The game runs on the Zetta Engine and uses The Forge renderer.

A revised approach to movement

Creative Bloq’s review focuses on the control system as the most consequential improvement. The original Croc 2 was associated with tank-style movement, a control scheme that could make positioning and jumping difficult in three-dimensional spaces. The remaster adds a modern control option intended to make movement more responsive, while retaining the ability to use the older approach.

The camera has also been reworked, addressing situations in which the original presentation could make it harder to judge a jump or navigate a level. Players can switch between the updated presentation and the original visuals, giving the remaster settings that preserve elements of the 1999 release alongside its technical changes.

  • Updated systems: revised controls, a rebuilt camera and new graphics.
  • Legacy options: players can return to tank controls and the original visual style.
  • Historical material: Croc2pedia collects design documents, models and cut content.

Level design remains from another era

Creative Bloq said the remaster makes Croc 2 less difficult to manage, but the underlying structure of its stages still shows the age of the original game. The review describes the level design as basic, even as it acknowledges the sequel’s larger areas, hub worlds, secrets and broader controls compared with the first Croc.

That context places the game within the early period of 3D platformers, when developers were still establishing reliable ways to move through three-dimensional environments. Creative Bloq contrasted Croc 2’s tank-style heritage with the camera-relative movement associated with Super Mario 64 and the different approaches used by Crash Bandicoot and Spyro the Dragon.

An archive alongside the remaster

One of the review’s most favorable observations concerns Croc2pedia, an in-game museum containing design documents, models and cut content. Creative Bloq described the archive as a significant reason to revisit the remaster, adding historical material that helps document how the game was created and how its content developed.

Creative Bloq also listed the absence of rewinds and quick saves among the remaster’s drawbacks. Its overall assessment is that the updated presentation and controls make the 1999 platformer easier to play, but they do not replace the game’s original design or remove its limitations. The review therefore presents Croc 2: Kingdom of the Gobbos as both a more accessible version of an older game and a record of the design choices that shaped it.

Sloane Brightmore
Sloane AI Previews reporter · Hands-on impressions and Switch coverage online

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