The Challenge of Skill-Based Matchmaking: Finding Balance and Variability

The Challenge of Skill-Based Matchmaking: Finding Balance and Variability

The Challenge of Skill-Based Matchmaking: Finding Balance and Variability

Skill-based matchmaking (SBMM) continues to be a contentious topic in the world of multiplayer gaming. The latest perspective comes from Max Hoberman, former Bungie multiplayer lead and founder of Certain Affinity. While many argue that fair matchups are essential for a satisfying competitive experience, Hoberman believes that modern SBMM systems lack variability and may not be as enjoyable for most players.

Hoberman draws from his experience working on Halo 3, where he implemented a matchmaking system that offered players three types of matches: an “easier” match, a “harder” match, and an evenly balanced one. He believes that modern SBMM prioritizes perfect match scenarios and reduces variability, leading to highly stressful gameplay that may not be fun for the majority of players.

However, Hoberman’s perspective raises some questions. While variability could add excitement and unpredictability to matches, it might also undermine the satisfaction of skillful achievements. Many players take pride in proving their abilities and reaching high ranks in competitive games. Knowing that the matchmaking system aims to provide fair challenges at every step can enhance the sense of accomplishment.

Hoberman suggests incorporating skill variance into both ranked and unranked modes, an approach already used in many games’ casual playlists. This would allow players of different skill levels to have fun together while preserving the competitive nature of ranked matches. He also proposes separate matchmaking ratings for unranked and ranked modes, as well as making casual MMR values transparent.

Interestingly, Hoberman’s vision aligns with the desires of some Call of Duty players who seek a mix of challenging matches and occasional easy victories. Activision’s SBMM system in the CoD franchise is a hotly debated topic, with some players finding it too intense, while others appreciate the fairness it provides.

In the end, striking the right balance between fair matchups and variability remains a challenge for developers. Different players have different preferences, and no system can satisfy everyone. SBMM systems will continue to evolve as developers strive to create enjoyable multiplayer experiences for players of all skill levels.

FAQ:

1. What does SBMM stand for?
– SBMM stands for Skill-based matchmaking.

2. What is Max Hoberman’s perspective on SBMM?
– Max Hoberman believes that modern SBMM systems lack variability and may not be as enjoyable for most players.

3. What matchmaking system did Hoberman implement in Halo 3?
– Hoberman implemented a matchmaking system in Halo 3 that offered players three types of matches: an “easier” match, a “harder” match, and an evenly balanced one.

4. What are the potential drawbacks of adding variability to matches?
– While variability could add excitement and unpredictability, it might also undermine the satisfaction of skillful achievements and proving one’s abilities.

5. How does Hoberman suggest incorporating skill variance into gameplay?
– Hoberman suggests incorporating skill variance into both ranked and unranked modes, allowing players of different skill levels to have fun together while preserving the competitive nature of ranked matches.

6. What does Hoberman propose regarding matchmaking ratings and MMR values?
– Hoberman proposes separate matchmaking ratings for unranked and ranked modes, as well as making casual MMR values transparent.

7. What is the Call of Duty community’s perspective on SBMM?
– The Call of Duty community has mixed opinions on SBMM, with some players finding it too intense and others appreciating the fairness it provides.

8. Why is striking the right balance between fair matchups and variability a challenge?
– Different players have different preferences, and no system can satisfy everyone, making it challenging for developers to strike the right balance.

Definitions:
– SBMM: Skill-based matchmaking, a system that matches players of similar skill levels in multiplayer games.
– MMR: Matchmaking rating, a value assigned to players based on their skill level in matchmaking systems.

Related Links:
Activision
Bungie
Call of Duty
Certain Affinity