Cyberpunk 2077 is set to become the first game to support Nvidia DLSS 3.5, an advanced upscaling technology. The update, scheduled for release on September 21st alongside the game’s Phantom Liberty expansion, introduces DLSS 3.5 to enhance the quality of ray tracing in the game.
DLSS 3.5 utilizes a novel technique known as Ray Reconstruction, powered by artificial intelligence (AI). Unlike its predecessors, DLSS 3.5 employs an AI network that has been trained using a supercomputer, enabling it to generate higher-quality pixels between sampled rays. This new technology replaces the traditional approach of using “hand-tuned denoisers.”
One significant advantage of DLSS 3.5 is that it has been trained using five times more data compared to DLSS 3. This allows the technology to identify various ray-traced effects and make smarter decisions about utilizing temporal and spatial data, resulting in superior upscaling quality.
For Cyberpunk 2077 specifically, these improvements translate into enhanced reflections, improved global illumination, and better lighting. Update 2.0 of the game will also introduce vehicle combat and car chases, an overhauled police system, and redesigned perk and skill trees.
Notably, DLSS 3.5 will be available on all RTX GPUs, unlike its predecessor which was limited to RTX 40-series graphics cards. This means that even users with older RTX 2080 graphics cards can enjoy the benefits of DLSS 3.5.
Furthermore, other games such as Portal with RTX, Alan Wake 2, and Half-Life 2 RTX: An RTX Remix Project are also scheduled to receive DLSS 3.5 support later this fall.
In conclusion, the integration of Nvidia DLSS 3.5 into Cyberpunk 2077 and other games promises enhanced ray tracing quality and superior upscaling performance for a more immersive gaming experience.
Definitions:
– DLSS (Deep Learning Super Sampling): An upscaling technology developed by Nvidia that utilizes AI and machine learning techniques to improve image quality in real-time rendering.
– Ray tracing: A rendering technique that simulates the behavior of light rays to generate more realistic lighting and reflections in virtual environments.
Sources:
– Emma Roth, “Cyberpunk 2077 will be the first game to benefit from Nvidia’s latest DLSS 3.5 upscaling technology.” The Verge.