Tremor’s Kameo Assist in Mortal Kombat 1 Reveals Inconsistencies Across the Fighter Roster
Recently, the addition of Tremor as the first DLC Kameo fighter in Mortal Kombat 1 has brought to light some apparent glitches in the game. The frame data for Tremor’s up assist uppercut seems to be inconsistent depending on which character he is paired with. This discovery was made by cesium_v, and our own Justin ‘AdaptiveTrigger’ Gordon conducted further testing to verify these inconsistencies.
According to the game’s frame data, Tremor’s uppercut assist is listed as -7 on block. However, it turns out that this is only true for two fighters in the game, Scorpion and Sub-Zero. For the majority of the roster, the frame data shows that the move is actually -16. This significant difference has raised questions about the intended behavior of Tremor’s assist.
It is worth noting that there is a mechanic in the game where character plus Kameo choice changes health values, but it has never been known to affect the frame data before. The fact that the frame data is not only inconsistent but also varies between different characters is unusual for the genre.
NetherRealm Studios has yet to address this apparent glitch, but it is expected that they will need to rectify the issue soon. While this bug alone may not be enough to warrant tournament bans or rule changes, discussions are likely to arise if it remains unfixed.
In the past, a similar issue was observed with Omni-Man, where his combo damage scaling differed between consoles and PC. It seems that Tremor’s uppercut Kameo assist in Mortal Kombat 1 has the potential to be another source of inconsistency within the game.
To provide a clear overview of the frame data inconsistencies, here is the breakdown of the findings:
– Sub-Zero: -7
– Scorpion: -7
– Kung Lao: -8
– Liu Kang: -10
– Nitara: -11
– Havik: -11
– Ashrah: -12
– Kitana: -16
– Baraka: -16
– Mileena: -16
– Tanya: -16
– Rain: -16
– Smoke: -16
– Reptile: -16
– Li Mei: -16
– Kenshi: -16
– Geras: -16
– Omni-Man: -16
– Shang Tsung: -16
– General Shao: -16
– Sindel: -16
– Reiko: -16
– Raiden: -16
– Johnny Cage: -16
As we await NetherRealm Studios’ response to this issue, it remains to be seen how these inconsistencies will impact the overall gameplay experience in Mortal Kombat 1.
Q: What is the issue with Tremor’s assist in Mortal Kombat 1?
A: The frame data for Tremor’s uppercut assist is inconsistent depending on which character he is paired with. It is listed as -7 on block for Scorpion and Sub-Zero, but for the majority of the roster, it shows as -16.
Q: Is this frame data inconsistency normal in fighting games?
A: No, it is unusual for the genre to have inconsistent frame data that also varies between different characters.
Q: Has NetherRealm Studios addressed this glitch?
A: No, NetherRealm Studios has yet to address this issue, but it is expected that they will need to rectify it soon.
Q: Will this glitch lead to tournament bans or rule changes?
A: While this bug alone may not be enough for tournament bans or rule changes, discussions are likely to arise if it remains unfixed.
– DLC: Downloadable content, additional content for a video game that can be downloaded and added to the base game.
– Frame Data: Information about the number of frames it takes for each move or action in a fighting game to execute.
– Kameo: Kameo is a term used to refer to a character assist in Mortal Kombat 1.